So, we gave our presentation for Milestone 2 and showed off our trailer and gameplay. I think it went well; we seemed to have more than the average group, and some of the class seemed to be impressed. The next step, then, is polishing up what we have.
Our game engine is about 90% complete, with the foundation for basic level/screen progression, collision detection, enemy and projectile movements, and the like. What hasn't been done yet is an easy enough addition. From here, we need to get and implement more sprites, particularly for the backgrounds, and edit the design of the levels to have a more natural difficulty curve. We're also working on putting in cutscenes and fleshing out the menus.
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