Sunday, October 27, 2013

Milestone 2 imminent

Soon, on October 30th, we'll be giving the presentation for our second coding milestone; this one should represent game mechanics 90% done, a finished GUI, some art assets implemented, and game progression done. So, this represents a product 75% complete, roughly. Plus, we need a trailer showing all that off.

And, luckily, I think we're close to having all those coding goals met. Provided there aren't any major unintended hiccups (there are always going to be minor ones), the game should be about that complete in a few days. Work on the game has been steady ever since reading days (you can follow more weekly updates on the twitter: http://twitter.com/master_of_nunn, so I think we'll have plenty to talk about in our presentation. Once this milestone is done, it's time to do the last 25% of the game, polishing it up and making it look nice and pretty, plus making its mechanics even tighter. We'll have a month to do that, so I don't think any of us on the coding team are sweating it too much, since that's the fun part! Probably. Regardless, we on the coding team are recovering well from a somewhat rough start, and are optimistic for the future.

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