So as of this week, we've turned in our first milestone for the code. This isn't anything really impressive, just some very basic (very. basic.) touch screen interactions with two "sections" of the screen. No finalized art assets and very far from a finished engine. But, we have more knowledge of how things in Android work.
On a brighter note, we've ported our basic Android engine to Libgdx with a few new features! Switching to a game-centered library should allow us to focus much more on the "designing a game" part and less on the "for Android" part. And so far, that seems to be the case!
- Kyle
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