Wednesday, October 30, 2013
Tuesday, October 29, 2013
Monday, October 28, 2013
Mage Level Thus Far
Just what I compiled in the last half hour of class. Imma keep adding but I figured I'd let you see it in progress, too.
Mock Forrest Level
Alright I kind of just ran with this. Here is a mashup of all the forrest assets compiled into one level a pathway and tons of obstacles. I love all the funky, different styles, but I'd like input on if we think this is too much/ too visually cluttered. The player still needs to navigate through the pathway and, while the art is integral, I do not want unnecessary distractions from the game play and the goals for each level.
finalized sprites
Sunday, October 27, 2013
Milestone 2 imminent
Soon, on October 30th, we'll be giving the presentation for our second coding milestone; this one should represent game mechanics 90% done, a finished GUI, some art assets implemented, and game progression done. So, this represents a product 75% complete, roughly. Plus, we need a trailer showing all that off.
And, luckily, I think we're close to having all those coding goals met. Provided there aren't any major unintended hiccups (there are always going to be minor ones), the game should be about that complete in a few days. Work on the game has been steady ever since reading days (you can follow more weekly updates on the twitter: http://twitter.com/master_of_nunn, so I think we'll have plenty to talk about in our presentation. Once this milestone is done, it's time to do the last 25% of the game, polishing it up and making it look nice and pretty, plus making its mechanics even tighter. We'll have a month to do that, so I don't think any of us on the coding team are sweating it too much, since that's the fun part! Probably. Regardless, we on the coding team are recovering well from a somewhat rough start, and are optimistic for the future.
And, luckily, I think we're close to having all those coding goals met. Provided there aren't any major unintended hiccups (there are always going to be minor ones), the game should be about that complete in a few days. Work on the game has been steady ever since reading days (you can follow more weekly updates on the twitter: http://twitter.com/master_of_nunn, so I think we'll have plenty to talk about in our presentation. Once this milestone is done, it's time to do the last 25% of the game, polishing it up and making it look nice and pretty, plus making its mechanics even tighter. We'll have a month to do that, so I don't think any of us on the coding team are sweating it too much, since that's the fun part! Probably. Regardless, we on the coding team are recovering well from a somewhat rough start, and are optimistic for the future.
Friday, October 25, 2013
The Plot
The following is a
synopsis of the storyline for the game. All of the game play should follow this
script. All that is left to be added is specific dialogues between characters,
which will be uploaded soon.
Master of Nunn Character Dialogues
Main Plot: Jack roughs up an unsuspecting jester, takes his outfit, and
ties him up. The king has just come through town and has been invited to a
performance by the local jester, to which he is not looking forward. As he sits
at his throne and awaits the jester, Jack appears before the king. He poses as
the jester briefly and then attack the king’s servants, taking them all out
instantly with his boomerang. He then declares that the king is next. He throws
the boomerang towards the king, but it is deflected at the last moment. The
windows shatter, and with a loud roar and bursting gust, the king is taken away
on the wings of Nunn. Recovering from the impact of the wind, Jack sees the
direction to which the King is headed: back to his castle. He takes off after
him, heading into deep dark woods. Back at the town square where the jester was
set to perform, the Knight is seen untying the original jester, and after
learning of Jack’s intentions, also heads into the woods.
As Jack reaches the end of the
dark forest, he is ambushed by the Knight riding atop her llama. He scoffs at
her appearance as she makes threatening accusations. Jack then explains why he is
after the King: to kill Nunn for burning down his village when he was a child. The
attack on the King was merely an attempt to draw out Nunn. Knight asks why Jack
killed the innocent assistants of King, to which he replied that they weren’t
dead, but merely knocked unconscious. In turn, the Knight scoffs, insisting
that Nunn is noble and would never order such a thing. The two fight. Jack emerges
victorious, and he and Knight engage in final words. Knight compliments Jack on
his resolve, intelligence, and honor, and as a parting gift, gives Jack her
shield, which is said to be powerful enough to withstand Nunn’s flames.
Elsewhere, Mage is seen
informing King that Knight has fallen. King insists that Jack be dealt with
swiftly, and trusts that Mage will be significantly more capable since he lacks
Knight’s sense of honor and decency. King only asks that Jack’s corpse be
brought to him so that it may stand as a warning against all who might dare to
oppose the King.
This time Jack enters an icy
terrain filled with magical enemies. After making his way to the end, he is
confronted by Mage. Jack insists that Mage get out of his way, to which Mage
replies that Jack is unaware of what he is doing. Jack briefly explains why he
wants King dead, and Mage explains that he already knows, and that his village
needed to be burned down for the sake of the kingdom. When Jack questions why
had to happen, Mage insists that he will explain it to Jack’s corpse. The two engage
in battle. In his final moments, Mage scoffs at Jack’s notion that he will be
able to get revenge, boasting that Nunn if far tougher than he. Jack decides to
take the Mage’s staff. Knowing that it will take time to master magic, Jack
still believes that he will be able to use it in order to get past barriers.
Jack finds that there is a magical barrier blocking his exit from the icy
terrain, so he removes the spell with his staff.
Back at his castle, the King is
furious over Mage’s delay. Assuming the worst, he orders Nunn to torch the
outskirts of his kingdom, to which Nunn refuses. Here we learn that Nunn can
communicate telepathically. King is then seen becoming more forceful in his insistence,
and when a bright purple light is emitted, Nunn is seen obeying the King’s
command.
Jack finds himself on a path
towards the castle and sees peasants fleeing the city. They angrily turn and
blame him for their plight. They pick up stones to stone him without describing
how Jack is responsible or what has happened, but it is implied that they know
that the King has set the city aflame because of a jester. Now Jack must
navigate through the villagers and other obstacles on his way to the castle.
Upon finally nearing the city gate Jack sees the entire city in flames, except
the castle itself. Calling upon Mage’s magic staff, Jack makes a path for
himself to the castle, though he is unable to put out the flames.
Jack finally approaches the King’s
royal court, and he demands an explanation as to why the King has done this.
The King then begins a speech as to how the elimination of Jack and his village
as a small child was done to preserve the Divine order. He explains that the
King is selected by the Divine, and that he must rule absolutely. Jack’s
village became too prosperous for the King to exert full control, and so King
ordered Nunn to destroy it. Nunn then appears, much to Jack’s displeasure. But
Nunn explains telepathically that Jack is the next rightful king, and this is
why, even though King controlled Nunn’s mind with the medallion around his
neck, Nunn could not destroy Jack. King then interrupts, saying that this was
true, but since then he has had the powers of his medallion enhanced such that
Nunn will obey him without question. King then orders Nunn to kill Jack,
exclaiming that it looks as though the jester will entertain him after all.
Jack with new resolve, vows to save Nunn and kill King. Jack wins the battle by
destroying King’s medallion rather than killing Nunn.
Cornered, the King begs for his
life. Jack, after explaining how horrible King’s actions have been slays him
with his boomerang. He then rides atop Nunn and uses Nunn’s powerful wings to
put out the flames. With the city saved, the people elect Jack as their
rightful king.
Wednesday, October 23, 2013
Mage Assets
Here are the assets for the mage level. They're a pretty general concept so I tried to do a decent amount of variation to create a creepy, quirky atmosphere. Can you tell that image in the top center is a stack of books??
Castle Assets 2
Here are assets for the castle level, in addition to the torch and window assets in a previous post.
Monday, October 21, 2013
Decisions, Decisions...
Hello all,
I've been making more designs of Jack for the game, when it was made apparent to me by Ana that I'd been using a different design for the boomerang than the one she originally designed. Below are the designs she and I made, with mine being the first. (I've redrawn the latter. If for some reason it's inaccurate, please see Ana's original design. It's one of the first posts.)
I've been making more designs of Jack for the game, when it was made apparent to me by Ana that I'd been using a different design for the boomerang than the one she originally designed. Below are the designs she and I made, with mine being the first. (I've redrawn the latter. If for some reason it's inaccurate, please see Ana's original design. It's one of the first posts.)
Now I like both designs just fine, but perhaps Jack should only be featured using one, and therein lies the problem. I think that, as a group, we should make a decision about this, and to the best of my awful memory, Ana agrees.
Please vote for which one you'd prefer as Jack's featured boomerang, or, even better, help me come up with a way to effectively utilize both.
Thanks!
More Forrest Assets
Here are some more funky art assets. We now have a larger body of assets to work with in order to create a varied, visually engaging level.
Text box layout
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| Text boxes for cut scenes when characters are talking to each other. Text boxes are flipped when the opposite person is talking. The white box is where the detailed portrait will be placed. |
Friday, October 18, 2013
Wednesday, October 16, 2013
Spirt and traps
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| Environment bushes maybe need to jump over them? |
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| Flame in differ movements for later animation. |
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| Arrow design for when its in the air. |
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| Bear trap. |
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| Crystal shooter for mage level. |
| Peasant standing by rock pile which he throws. |
Tuesday, October 15, 2013
Llama Sprite
Here is my sprite of the knight's llama. I went a little outrageous here-- inspirations include Carrot Top and the Mac and Cheese Crayola crayon. I saved all my steps in my sprite processes so we can always go back and edit colors and designs:)
Nunn Sprite
My initial sprite for the dragon, Nunn. Since this is such an integral character, I'm open to changes/suggestions! Just figured I'd give it a go.
Bat Sprite
This weekend I worked on creating sprites for the animals in each level/scene. Above is a bat, probably for the Mage's level.
Saturday, October 12, 2013
Long Weekend Plans
So with the engine fully ported and working in LibGDX, we are going full steam ahead during reading days. We have multitouch and enemy spawning. Further plans over the next 4 days include bullets, screens and screen transitions, and other weapons. We're excited to get more coding on our game complete.
Friday, October 11, 2013
Monday, October 7, 2013
Knight Sprite
Here is a sample of my little knight sprite thus far. I will be adding details in PhotoShop for a more complete image.
Sunday, October 6, 2013
Friday, October 4, 2013
Coding Update
So as of this week, we've turned in our first milestone for the code. This isn't anything really impressive, just some very basic (very. basic.) touch screen interactions with two "sections" of the screen. No finalized art assets and very far from a finished engine. But, we have more knowledge of how things in Android work.
On a brighter note, we've ported our basic Android engine to Libgdx with a few new features! Switching to a game-centered library should allow us to focus much more on the "designing a game" part and less on the "for Android" part. And so far, that seems to be the case!
- Kyle
On a brighter note, we've ported our basic Android engine to Libgdx with a few new features! Switching to a game-centered library should allow us to focus much more on the "designing a game" part and less on the "for Android" part. And so far, that seems to be the case!
- Kyle
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