Monday, October 28, 2013

Mage Level Thus Far


Just what I compiled in the last half hour of class.  Imma keep adding but I figured I'd let you see it in progress, too.

Mock Forrest Level


Alright I kind of just ran with this.  Here is a mashup of all the forrest assets compiled into one level a pathway and tons of obstacles.  I love all the funky, different styles, but I'd like input on if we think this is too much/ too visually cluttered.  The player still needs to navigate through the pathway and, while the art is integral, I do not want unnecessary distractions from the game play and the goals for each level.

finalized sprites





Cliff's final version of main hero Jack and main weapon. 



Jack with Boomerang, Staff and Shield. When he uses one verse the other , they switch from  being located on his back to his hand.


Final bosses. Mage, Knight with his steed, King and the Dragon.

Trailer so far


Sunday, October 27, 2013

Milestone 2 imminent

Soon, on October 30th, we'll be giving the presentation for our second coding milestone; this one should represent game mechanics 90% done, a finished GUI, some art assets implemented, and game progression done. So, this represents a product 75% complete, roughly. Plus, we need a trailer showing all that off.

And, luckily, I think we're close to having all those coding goals met. Provided there aren't any major unintended hiccups (there are always going to be minor ones), the game should be about that complete in a few days. Work on the game has been steady ever since reading days (you can follow more weekly updates on the twitter: http://twitter.com/master_of_nunn, so I think we'll have plenty to talk about in our presentation. Once this milestone is done, it's time to do the last 25% of the game, polishing it up and making it look nice and pretty, plus making its mechanics even tighter. We'll have a month to do that, so I don't think any of us on the coding team are sweating it too much, since that's the fun part! Probably. Regardless, we on the coding team are recovering well from a somewhat rough start, and are optimistic for the future.

Friday, October 25, 2013

Jack Picture for Trailer









Updated Jack Sprite

I updated Jack since he'll be so vital to the trailer. Let me know what you think.


The Plot



The following is a synopsis of the storyline for the game. All of the game play should follow this script. All that is left to be added is specific dialogues between characters, which will be uploaded soon.

Master of Nunn Character Dialogues
Main Plot: Jack roughs up an unsuspecting jester, takes his outfit, and ties him up. The king has just come through town and has been invited to a performance by the local jester, to which he is not looking forward. As he sits at his throne and awaits the jester, Jack appears before the king. He poses as the jester briefly and then attack the king’s servants, taking them all out instantly with his boomerang. He then declares that the king is next. He throws the boomerang towards the king, but it is deflected at the last moment. The windows shatter, and with a loud roar and bursting gust, the king is taken away on the wings of Nunn. Recovering from the impact of the wind, Jack sees the direction to which the King is headed: back to his castle. He takes off after him, heading into deep dark woods. Back at the town square where the jester was set to perform, the Knight is seen untying the original jester, and after learning of Jack’s intentions, also heads into the woods.
                As Jack reaches the end of the dark forest, he is ambushed by the Knight riding atop her llama. He scoffs at her appearance as she makes threatening accusations. Jack then explains why he is after the King: to kill Nunn for burning down his village when he was a child. The attack on the King was merely an attempt to draw out Nunn. Knight asks why Jack killed the innocent assistants of King, to which he replied that they weren’t dead, but merely knocked unconscious. In turn, the Knight scoffs, insisting that Nunn is noble and would never order such a thing. The two fight. Jack emerges victorious, and he and Knight engage in final words. Knight compliments Jack on his resolve, intelligence, and honor, and as a parting gift, gives Jack her shield, which is said to be powerful enough to withstand Nunn’s flames.
                Elsewhere, Mage is seen informing King that Knight has fallen. King insists that Jack be dealt with swiftly, and trusts that Mage will be significantly more capable since he lacks Knight’s sense of honor and decency. King only asks that Jack’s corpse be brought to him so that it may stand as a warning against all who might dare to oppose the King.
                This time Jack enters an icy terrain filled with magical enemies. After making his way to the end, he is confronted by Mage. Jack insists that Mage get out of his way, to which Mage replies that Jack is unaware of what he is doing. Jack briefly explains why he wants King dead, and Mage explains that he already knows, and that his village needed to be burned down for the sake of the kingdom. When Jack questions why had to happen, Mage insists that he will explain it to Jack’s corpse. The two engage in battle. In his final moments, Mage scoffs at Jack’s notion that he will be able to get revenge, boasting that Nunn if far tougher than he. Jack decides to take the Mage’s staff. Knowing that it will take time to master magic, Jack still believes that he will be able to use it in order to get past barriers. Jack finds that there is a magical barrier blocking his exit from the icy terrain, so he removes the spell with his staff.
                Back at his castle, the King is furious over Mage’s delay. Assuming the worst, he orders Nunn to torch the outskirts of his kingdom, to which Nunn refuses. Here we learn that Nunn can communicate telepathically. King is then seen becoming more forceful in his insistence, and when a bright purple light is emitted, Nunn is seen obeying the King’s command.
                Jack finds himself on a path towards the castle and sees peasants fleeing the city. They angrily turn and blame him for their plight. They pick up stones to stone him without describing how Jack is responsible or what has happened, but it is implied that they know that the King has set the city aflame because of a jester. Now Jack must navigate through the villagers and other obstacles on his way to the castle. Upon finally nearing the city gate Jack sees the entire city in flames, except the castle itself. Calling upon Mage’s magic staff, Jack makes a path for himself to the castle, though he is unable to put out the flames.
                Jack finally approaches the King’s royal court, and he demands an explanation as to why the King has done this. The King then begins a speech as to how the elimination of Jack and his village as a small child was done to preserve the Divine order. He explains that the King is selected by the Divine, and that he must rule absolutely. Jack’s village became too prosperous for the King to exert full control, and so King ordered Nunn to destroy it. Nunn then appears, much to Jack’s displeasure. But Nunn explains telepathically that Jack is the next rightful king, and this is why, even though King controlled Nunn’s mind with the medallion around his neck, Nunn could not destroy Jack. King then interrupts, saying that this was true, but since then he has had the powers of his medallion enhanced such that Nunn will obey him without question. King then orders Nunn to kill Jack, exclaiming that it looks as though the jester will entertain him after all. Jack with new resolve, vows to save Nunn and kill King. Jack wins the battle by destroying King’s medallion rather than killing Nunn.
                Cornered, the King begs for his life. Jack, after explaining how horrible King’s actions have been slays him with his boomerang. He then rides atop Nunn and uses Nunn’s powerful wings to put out the flames. With the city saved, the people elect Jack as their rightful king.

Wednesday, October 23, 2013

Mage Assets


Here are the assets for the mage level.  They're a pretty general concept so I tried to do a decent amount of variation to create a creepy, quirky atmosphere.  Can you tell that image in the top center is a stack of books??

Castle Assets 2


Here are assets for the castle level, in addition to the torch and window assets in a previous post.

Monday, October 21, 2013

Decisions, Decisions...

Hello all,

I've been making more designs of Jack for the game, when it was made apparent to me by Ana that I'd been using a different design for the boomerang than the one she originally designed. Below are the designs she and I made, with mine being the first. (I've redrawn the latter. If for some reason it's inaccurate, please see Ana's original design. It's one of the first posts.)



Now I like both designs just fine, but perhaps Jack should only be featured using one, and therein lies the problem. I think that, as a group, we should make a decision about this, and to the best of my awful memory, Ana agrees.

Please vote for which one you'd prefer as Jack's featured boomerang, or, even better, help me come up with a way to effectively utilize both.

Thanks!

More Forrest Assets


Here are some more funky art assets.  We now have a larger body of assets to work with in order to create a varied, visually engaging level.

Text box layout

Text boxes for cut scenes when characters are talking to each other. Text boxes are flipped when the opposite person is talking. The white box is where the detailed portrait will be placed.

Wednesday, October 16, 2013

More Art Assets



castle assets


Images of a torch and a stained glass window for inside the castle level.

forrest assets


Here are two tree variations and a shrub to mix/match/place around the forrest level.

Spirt and traps

Environment bushes maybe need to jump over them?

Flame in differ movements for later animation.

Arrow design for when its in the air.
Bear trap.

Crystal shooter for mage level.

Peasant standing by rock pile which he throws.

Art Assets



Tuesday, October 15, 2013

Wolf Sprite

Last of the animal sprites-- a wolf!

Spider Sprite

Spider (tarantula inspired) sprite for use in any level, most likely for the Mage cave.

Llama Sprite

Here is my sprite of the knight's llama.  I went a little outrageous here-- inspirations include Carrot Top and the Mac and Cheese Crayola crayon.  I saved all my steps in my sprite processes so we can always go back and edit colors and designs:)

Nunn Sprite

My initial sprite for the dragon, Nunn.  Since this is such an integral character, I'm open to changes/suggestions!  Just figured I'd give it a go.

Bear Sprite

Bear for forrest environment.

Rat Sprite

Rat obstacle for the castle and/or potentially the Mage cave.

Knight Sprite (cont'd)

My finalized, detailed version of the knight sprite (just a few added details).

Bat Sprite


This weekend I worked on creating sprites for the animals in each level/scene.  Above is a bat, probably for the Mage's level.

Saturday, October 12, 2013

Long Weekend Plans

So with the engine fully ported and working in LibGDX, we are going full steam ahead during reading days.  We have multitouch and enemy spawning.  Further plans over the next 4 days include bullets, screens and screen transitions, and other weapons.  We're excited to get more coding on our game complete.

Friday, October 11, 2013

Jack's Sprite

Here's my first major shot with Adobe Illustrator. Feel free to make any edits or suggestions.

Monday, October 7, 2013

Mage sprite


Knight Sprite


Here is a sample of my little knight sprite thus far.  I will be adding details in PhotoShop for a more complete image.

Saturday, October 5, 2013

Friday, October 4, 2013

Coding Update

So as of this week, we've turned in our first milestone for the code.  This isn't anything really impressive, just some very basic (very. basic.) touch screen interactions with two "sections" of the screen.  No finalized art assets and very far from a finished engine.  But, we have more knowledge of how things in Android work.

On a brighter note, we've ported our basic Android engine to Libgdx with a few new features!  Switching to a game-centered library should allow us to focus much more on the "designing a game" part and less on the "for Android" part.  And so far, that seems to be the case!

- Kyle