The first level is the forrest, home of the knight and Mavis the trusty "steed" (llama). I wanted some humor in this level, as manifested in Mavis. I agreed with the group that a bright, flowery forrest scene might appear odd and not cohesive with the atmosphere of the rest of the game, so I darkened the forrest from the more meadow-y scene I had initially designed it as. The dull green theme of the forrest hopefully will make the characters pop.
Above is the generic scene of the cave (middle level) in which the mage dwells. I was unsure of how dark to make it, but generally the cave should be dank, dark, and dreary, save the glow of the energy/magic the mage employs. I included the proposed hand/book obstacle Anna created throwing some magic into a cauldron to help give some context. I have hand drawn sketches for this level too, and my main vision is a smoky, eerie area with different size spiders and webs to help create an illusion of space and depth in the environment.
Above you can see some pretty basic concept art for the castle (final) level of the game. The castle is where the king and dragon dwell and so I wanted to make it a dark place but still a little opulent. I think and edit I will make is to make the stone a lot darker to give the scene a more eerie atmosphere. For the actual game I can tone down the colors more so that all the focus is on the main characters and their battle. I like the contrast between the red and green complimentary colors as well as the triangular stained glass pieces against the rounded forms of the windows to create some dissonance in this tension-filled environment.



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